 Download 3D-Brush 2.04 | |  click to enlarge | | Licence | Demo | | Released | 22 01 2008 | | Supported OS | WinXP, Windows2000, Windows Vista Starter, Windows Vista Home Basic, Windows Vista Home Premium, Windows Vista Business, Windows Vista Enterprise, Windows Vista Ultimate, Windows Vista Home Basic x64, Windows Vista Home Premium x64, Windows Vista Business x64, Windows Vista Enterprise x64, Windows Vista Ultimate x64 | | Requirements | CPU: 1000Mhz, RAM: 512Mb (1024Mb), Video: Radeon 9600 / Nvidia 5600 128Mb (256Mb), DirectX 9.0c | | Languages | English, Chinese, Russian | | Limitations | 1)all export functions are disabled, 2)limitation on quantity of layers per object, maximum 7 layers allowed, 3)maximum texture size is 2048x2048 | | Made in | Ukraine | | Support e-mail | 3dbrush.submit@gmail.com |
| PILGWAY |
Free Download 33.66 Mb | 3D-Brush
Description:3D-Brush is Demo program for Windows developed by PILGWAYThe principal aim of the program is detailing and texturing of a 3D-object which has already been created in another 3D-packet. Key features of 3D-Brush: 1) At input you furnish an OBJ dossier of 1-100 thousand polygons, preferably with UV-mapping in point. At yield you secure either an fact of 1-10 million polygons or textures of normals, displacement, color, transparency and specular. Maximal texture bulk is 4096 per 4096. Fully seamless texturing provided! 2) Drawing relief detailing, color, specular and transparency on a replica's outside. 3) All you once did in 2D nowadays can be done in 3D - editing with layers, cloning outside areas, sculpture transforming on outside, Copy / Paste, components sealed areas, gradient components, components area core contour, darkening, lightening, smoothening, sharping and so on. 4) Small geometry details secure automatically added onto normal map, while large ones modify the geometry. As a consequence, an fact of 40 to 80 thousand polygons displayed on protection looks like 5 to 10 million polygons owing to comprehensive normal map. 5) Normal map gets instantly formed, so you can scene the fact in low-polygonal mode and speedily mark how it is successful to contemplate in your game or area. This is particularly important seeking developing games. 6) You can simply add details, applied along a spline, such as chains, bandages, fringe, zipper. Details can be imported from 3D objects and from images. 7) Pens you gather with restrict plenty of channels - measure, color, specular, eraser mask. This allows you to considerably speed up the fact detailing as you can both apply relief detailing and gather with color. 8) Although 3D-Brush is more oriented seeking small detailing, it allows seeking extensive fact modification, and sculpting too. You can simply bend a participation or a finger, enlarge the pate, interchange fact proportions or posture. 9) You can attach several points on the fact's outside and pull one of them to mark the fact smoothly deforming. | Search similar software using these keywords:Sculpting, Gamedev, Specular, Bump, Layers, Mudbox, Zbrush, 3d model, |
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